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Founder Oculus VR considers the wires the main problem of virtual reality

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Over the past few years, we are waiting for the sale of virtual reality sets from three major manufacturers: Oculus VR (Rift), Valve / HTC (Vive) and Sony (PlayStation VR). But they are not very rushing, continuing to improve technology and improve their gadgets in all sorts of ways. One of the most serious problems of all three VR helmets is the founder of Oculus VR, Palmer Lucky believes that there is a wired connection to a computer or game console.


Palmer Lucky considers the presence of a wired connection between the headset and the device that broadcasts the picture to it, one of the main problems of this technology today. That's why great devices like Google Cardboard and Gear VR, inside of which a smartphone is inserted, does not burden the user with any wires hanging down. On the other hand, mobile virtual reality can not offer users such a level of quality graphics and effects.

"Users of virtual reality do not want to be slaves to wires. I'm telling you this as a man who spent a huge amount of hours jumping around with cables around the Oculus Rift testers, making sure that they do not get confused, "notes Palmer Lucky.

Being connected wires to their game console or a powerful computer, a person loses some sense of the reality of what is happening inside the virtual reality. It is limited by the narrow limits of the length of the cable, as well as by the lack of possibility to turn around its axis, without being entangled in the wire. That's why many experts refer to the current generation of virtual reality sets as a "sedentary experience." You can not run and jump in these sets yet.

The article is based on materials https://hi-news.ru/entertainment/osnovatel-oculus-vr-schitaet-provoda-glavnoj-problemoj-virtualnoj-realnosti.html.

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